Captain's Helm
Fleet Era

Welcome aboard

Captain's Helm

A living pirate economy — now entering the Fleet Era.

Ownership, preparation, and risk. Assemble fleets, sail timed expeditions, and keep the sea alive with meaningful sinks — not infinite farming.

Ownership

Ships and crew are working NFTs — meant to be used, strained, and maintained.

Risk

Expeditions take real time. Success still costs wear. Failure costs more.

Sinks

RUM and resources are consumed. Value is earned, spent, and reinvested.

Fleet Era

A strategic layer built on ownership, preparation, and risk

This is not an idle game. It’s not infinite farming. Every expedition has a cost — and every choice leaves a mark.

Ships (working assets)

Ships are prepared, strained, damaged, and restored. A powerful ship that’s ignored will eventually fail.

Rarity increases potential — and responsibility.

Crew (the living layer)

Crew are individual NFTs that participate in every expedition. Success tires them. Failure pushes them harder.

Neglect weakens the entire fleet.

The Cabin (decisions)

Your command space: view ships and crew, assemble fleets, assign roles, and manage upkeep.

What happens in the Cabin determines what happens at sea.

Economy

Earn → spend → reinvest (the sea stays alive)

Rewards feel good only when sinks exist. Fleet Era is designed to be sustainable and strategic.

Upkeep (sinks)

  • Crew come back tired or hungry and need to be fed with RUM.
  • Ships return worn or damaged and are repaired with resource NFTs.
  • Ignoring upkeep reduces performance and increases failure risk.

Rewards

  • Direct rewards after expeditions (based on risk tier).
  • Season points contribute to leaderboard rewards.
  • Better preparation unlocks deeper routes and better profiles.

Rollout

Transparent, step-by-step

Templates → collecting → Cabin assembly → Expeditions → deeper mechanics and events.

Phase 1

Ship & crew templates released. Collecting begins before gameplay unlocks.

Phase 2

Cabin unlocks: assemble fleets, assign crew, inspect roles and rarity.

Phase 3

Expeditions: timed voyages with outcomes, upkeep, and consequences.

Phase 4

Seasonality, events, deeper strategy, and long-term balancing.

Ready to sail?

Enter Fleet Era

Build fleets in the Cabin, then launch Expeditions and manage upkeep.