Moon Tide
Moon Tide follows the lunar calendar. Active Fleet Era seasons run from New Moon until Third Quarter begins. The between-seasons break runs from Third Quarter to the next New Moon. Early in the break, passive hull and morale recovery speeds up. Late in the break, Harbor recovery costs less RUM.
New Moon
+10% Season Points on successSuccessful voyages earn +10% Season Points. Failure points are not increased. It does not change success chance or cargo, and Harbor recovery is unaffected.
Applies: Locked at dispatch; Season Points multiplier applied at resolution only if the voyage succeeds
Example: Rule: the Season Points multiplier applies only on success. If a voyage would normally pay 100 Season Points on success, New Moon lifts it to 110 before any final points cap binds. A failed voyage keeps its ordinary failure points.
Waxing Crescent
15% chance: +1 FragmentAffects Map Fragments only. When a successful Tailwind voyage already finds fragments, there is a 15% chance to add 1 more. It does not turn a missed fragment drop into a hit.
Applies: Resolution
Example: A Tailwind voyage that already found fragments can pull one extra fragment on top. Claiming later does not re-roll it.
First Quarter
−15% hull wearAffects hull wear on voyages dispatched during First Quarter. It reduces the wear taken after the voyage and does not change Harbor prices, cargo, or success chance.
Applies: During the voyage and at resolution
Example: If a ship would take 20 hull wear, First Quarter cuts that to 17.
Waxing Gibbous
+5pp successAffects success chance by adding percentage points, not percent scaling. Crew and Moon bonuses still combine inside the final 95% success cap.
Applies: Dispatch and preview
Example: A voyage preview showing 61% success would rise to 66% here unless another cap stops it sooner.
Full Moon
Tide +20% Season Points on success · Surge +10pp success & +35% on successFull Moon is the eclipse phase. Most voyages in its 24-hour Tide window earn +20% Season Points on success, while some voyages close enough to the eclipse instead lock the stronger Surge bonus shown on their expedition card. Failure points are not increased.
Applies: Locked at dispatch; Season Points multiplier applied at resolution only if the voyage succeeds
Example: Rule: Tide and Surge Season Points multipliers apply only on success. Two fleets sailing near the same Full Moon can receive different eclipse bonuses if one voyage is timed close enough to catch Surge and the other is not.
Waning Gibbous
+15% resource cargo · fractional bonuses can become +1Affects resource cargo on successful voyages dispatched during Waning Gibbous. It does not change Season Points, Harbor pricing, or passive recovery.
Applies: Resolution
Example: Waning Gibbous adds 15% to resource cargo. Because cargo is awarded in whole units, any fractional bonus becomes a matching chance to bring home 1 extra. A haul of 2 Driftwood has a 30% chance to bring home 1 extra.
Third Quarter
+50% passive recoveryAffects passive hull and morale recovery while fleets rest between seasons. It does not reopen expeditions, and it does not discount Harbor RUM costs.
Applies: Passive recovery between seasons
Example: A ship that would naturally recover 0.75% hull per hour instead recovers 1.125% hull per hour during this break window.
Waning Crescent
−20% Harbor RUM costAffects Harbor full repair and full recovery prices during the late break. It does not speed natural resting recovery, and it never stacks with Third Quarter recovery.
Applies: Harbor during the late break
Example: A 10 RUM Harbor recovery quote falls to 8 RUM in Waning Crescent.
Eclipse
Eclipse Tide grants +20% Season Points on success during the 24-hour window around the Full Moon.
Voyages close enough to the eclipse may receive Eclipse Surge instead: +10pp success · +35% Season Points on success. Surge depends on the voyage timing and duration.
Tide and Surge never stack. If a voyage is Surge-eligible, Surge replaces Tide for that voyage. The expedition card and preview show which eclipse bonus your voyage will lock.
The visible Full Moon phase is not the same thing as the entire Eclipse Tide scoring window. A voyage can still be under Eclipse Tide when the Moon display has already moved on, and a long-enough voyage can catch Surge earlier than a short one.
Between Seasons
Expeditions close when the active season ends at Third Quarter. Early in the break, +50% passive recovery speeds up passive hull and morale recovery while fleets rest.
At the midpoint of the break, that recovery boon ends and Waning Crescent takes over with −20% Harbor RUM cost. The two break boons never apply at the same time.
The Moon banner, phase spectrum, Harbor prices, and passive recovery all follow the same Moon Tide state, so what you see in the interface matches the live break effect.