Captain's Helm

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Captain's companion

How to play Skirmish

Live Twitch chat battles under balance standalone-1.5 (4 ticks/round · 3 rounds max · 22s ticks · fleet budget 78). This site records history and weekly standings — combat resolves on stream.

Quick start

Eight steps from stream to weekly board.

  1. 1

    Watch live

    Open the Captain's Helm Twitch channel when Skirmish is running.

  2. 2

    Connect wallet

    Sign in on the site so weekly standings can attach to your captain.

  3. 3

    Link Twitch in Papers

    Link Twitch through Captain's Papers before battle end to earn website points.

  4. 4

    Join a fleet

    In chat lobby, join Blue or Red before combat starts.

  5. 5

    Pick Fire, Brace, or Patch

    Each tick lasts 22s — submit one command for that window.

  6. 6

    Replace if you must

    Up to 2 same-tick replacements; the last accepted action wins.

  7. 7

    Battle resolves on stream

    Up to 3 rounds × 4 ticks; victory by hull or max rounds.

  8. 8

    Climb the weekly board

    Eligible battles score into the week; seasons reset Thursday 16:00 UTC.

The website never hosts the live match. Join fleets and issue commands in Twitch chat.

Commands

One accepted action per 22s tick.

Fire

Deal damage to the opposing fleet

Aliases: shoot, cannon

Brace

Reduce incoming damage

Aliases: block, defend

Patch

Restore hull

Aliases: repair, mend

You may replace your action up to 2 times on the same tick; the last accepted action wins. Replacements do not add extra active ticks.

Battle flow

4 ticks/round · 3 rounds max · 22s ticks · fleet budget 78

  • Lobby lasts about 120s — join Blue or Red before combat starts.
  • Combat runs up to 3 rounds × 4 ticks.
  • Every fleet receives the same base 78-power tick budget across Fire / Brace / Patch, regardless of crew size.
  • Victory comes from hull advantage or hitting the max-round limit.
  • If the opposing fleet has no human, Training Crew may answer — bot-assisted scoring at 25% for the first 50 Training Crew matches/week.

Roster size does not multiply that budget. Players who choose the same action share that action's resolved contribution — another Fire is not another full 78-power volley. A solo fleet that only Fires spends its full base budget on Fire; two Fire commands on the other fleet share one Fire result.

Match week is determined by battle end time (UTC), not when the site receives the payload.

Website scoring (v1)

Site-owned weekly points for eligible, active captains.

  • +5 Active
  • +2 per active tick (Engagement)
  • Impact capped by active ticks and effective contribution vs action power
  • +4 / +2 / +0 Versatility for three / two / one action types
  • +5 Victory if your team wins

Impact is capped by active ticks and effective contribution vs action power.

Wasted rolls, critical luck, and replacements do not add direct points.

Human PvP awards full score. Bot-assisted battles (Training Crew when no human joins) award 25% of that score for the first 50 scoring Training Crew matches each week — still eligible for the weekly board.

Example: active captain on a winning fleet

  • 8 active ticks with Fire, Brace, and Patch used
  • Effective contribution 190 vs action power 58 → impact capped by active ticks
  • Victory bonus applies only when eligible and the fleet wins

Breakdown: Active 5 · Engagement 16 · Impact 3 · Versatility 4 · Victory 5 · Total 33

  • Active5
  • Engagement16
  • Impact3
  • Versatility4
  • Victory5

Eligibility

Who earns weekly website points.

Link Twitch through Captain's Papers before battle end to earn weekly points. Identity uses your stable Twitch provider ID — never display names typed in chat.

Unlinked captains can still play in chat. They simply do not appear on the weekly site board.

Weekly rewards

Eligible points earn a proportional share of the week's pool.

  • Pool: 10,000 RUM + 100,000 WAVES (config-versioned)
  • Share scales with your eligible points vs the week's eligible total — no guaranteed minimum
  • Total points include bot-assisted awards (25% · first 50 Training Crew matches/week); same RUM/WAVES pools as PvP
  • RUM is paid manually after the week finalizes (not auto-transferred while projected)
  • WAVES arrive on Twitch via ParrBot !tip / ScurvyBot after finalization

Projected shares update during the week; final shares lock after settlement. Leaderboards label Projected vs Final from the API.

Link Captain's Papers before battle end to earn eligible points. Unlinked play still works in chat — it simply does not earn site rewards. Official developer accounts remain on the board with a DEV mark and do not receive RUM or WAVES.

Weekly standings

UTC weeks from Thursday 16:00 UTC to the next Thursday 16:00 UTC.

Ties break on wins, total effective impact, active ticks, matches, then earliest score time.

Boards list Twitch display names as the primary identity and the linked WAX account as a quieter secondary game identity. Other Captain's Papers data stays private. Official developer entries stay visible with a DEV mark and are excluded from the weekly RUM and WAVES pool. Personal standing from the site always reflects the current week; previous-week boards are historical and do not re-use current-week self-highlight.

Advanced rules

Details for captains who want the fine print.

Tick budget and uneven fleets

Every fleet receives the same base 78-power budget each tick under standalone-1.5, regardless of crew size. Roster size itself does not multiply a fleet's base power.

More players provide additional tactical coordination and action coverage, not automatically more total damage, blocking, or repair.

The fleet budget is allocated across Fire, Brace, and Patch according to the accepted actions submitted that tick. Players choosing the same action share that action's resolved contribution; adding another Fire command does not create another full 78-power volley.

Example: if a solo fleet only uses Fire, its full base tick budget goes toward Fire. If two players on the opposing fleet both use Fire, they share their fleet's Fire result rather than dealing two independent full-power attacks.

Variance, criticals, effective blocking or repair, and existing eligible bonuses can still change the final resolved numbers.

Individual website points use each captain's effective contribution and active ticks; they are not simply duplicated because more players joined. Impact on the site board is derived from effective contribution vs action power, not from wasted rolls or critical luck.

Replacements vs active ticks

Up to 2 same-tick replacements are allowed. Only the last accepted action counts; replacements never grant extra active ticks.

Bot-assisted scoring

Training Crew is not a ranked captain and has no wallet or Papers. Eligible captains earn 25% of normal score for their first 50 Training Crew matches each week. Competitive PvP remains full score. Both feed the same weekly RUM/WAVES pools.

What this site does not do

The website does not run live combat or host a match lobby. It is a historical and standings companion only — not a prize desk for stream-side incentives.

Ready for the next battle?

Watch live, link Papers if you want weekly points, then climb the board.